Do what you say

38

Lesson 38 - 1 Samuel 1-2 - Prayers from God

This lesson we will learn the following 'step' which can be learned to the children to remember as truth for their lives


Related Step text to learn: Do what you say
Related Step Bible text: ¶ Again, ye have heard that it hath been said by them of old time, Thou shalt not forswear thyself, but shalt perform unto the Lord thine oaths: But I say unto you, Swear not at all; neither by heaven; for it is God’s throne: Nor by the earth; for it is his footstool: neither by Jerusalem; for it is the city of the great King. Neither shalt thou swear by thy head, because thou canst not make one hair white or black. But let your communication be, Yea, yea; Nay, nay: for whatsoever is more than these cometh of evil. (Matthew 5:33-37)

Drawings

Jenske Visser -

Artist: Jenske Visser

Direct Bible References

Extra direct Bible references which expands or explain the same lesson.

  • Leviticus 5:4-5 Or if a soul swear, pronouncing with his lips to do evil, or to do good, whatsoever it be that a man shall pronounce with an oath, and it be hid from him; when he knoweth of it, then he shall be guilty in one of these. And it shall be, when he shall be guilty in one of these things, that he shall confess that he hath sinned in that thing:
  • Deuteronomy 18:13 Thou shalt be perfect with the LORD thy God.
  • Psalms 119:1 Blessed are the undefiled in the way, who walk in the law of the LORD.
  • Matthew 10:16-17 ¶ Behold, I send you forth as sheep in the midst of wolves: be ye therefore wise as serpents, and harmless as doves. But beware of men: for they will deliver you up to the councils, and they will scourge you in their synagogues;
  • James 5:12 But above all things, my brethren, swear not, neither by heaven, neither by the earth, neither by any other oath: but let your yea be yea; and your nay, nay; lest ye fall into condemnation.


Legend

Bible verses copyright: PUBLIC DOMAIN except in the United Kingdom, where a Crown Copyright applies to printing the KJV. See http://www.cambridge.org/about-us/who-we-are/queens-printers-patent


  • A related Bible reference to the lesson which is negative, something you should not do
  • A related Bible reference to the lesson which is both positive and negative
  • A related Bible reference to the lesson which is positive, something you should do or learn from
  • A related Bible reference to the lesson which is not yet determined positive or negative

Games to Memorize the Steps with Drawings

Steps Memory

Turn cards over and match illustrations with corresponding Bible verses.

Steps Memory

Supplies:
  • A6-sized steps with illustrations and Bible verses on the front. The back is blank.
  • A4-sized steps with illustrations and Bible verses on the front. The back has the title of the step.

Preparation:
  • Form teams in pairs or groups.
  • Place a set of A6 steps with their backs up in random order on a table or on the floor. This forms the "Memory" part of the game.

Task:
  • Let the children play in teams or pairs against each other.
  • Players take turns flipping two cards from the "Memory" section, trying to find a matching set of an A4 card and an A6 card.
  • If a player finds a matching set, they show both cards to the group and identify the Bible verse and illustration.
  • For an extra point, they can also try to guess the corresponding title of the step to be learned.
  • If the cards do not form a set, they are flipped back with the back facing up, and the next player takes a turn.
  • The game continues until all matching sets are found.
  • The team or player with the most correct sets and titles wins the game.
Searching Steps

Hide cards with Bible verses and illustrations for children to find.

Searching Steps

Supplies:
  • A6-sized steps with illustrations and Bible verses on the front. The back is blank.

Task:
  • Divide the children into teams.
  • Let one team hide the A6 cards, making sure to count how many cards they hide.
  • Allow the other team to search for the cards in the hidden area, optionally setting a time limit.
  • Once a team finds a card, they must identify the corresponding step.
  • The team earns 1 point for correctly naming the step and 1 point for finding the step.
  • If a team doesn't know the step, the other team can guess and, if correct, earn 1 point.
  • When all cards are found or time is up, switch roles, and the team with the most points at the end wins.
Guess the Step

Guess which step matches a displayed drawing.

Guess the Step

Supplies:
  • A4-sized steps with illustrations and Bible verses on the front. The back has the title of the step.
  • A6-sized steps with illustrations and Bible verses on the front. The back is blank.

Preparation:
  • Place the large steps on the ground with the title facing up.
  • Prepare small steps (A6 size) that correspond to the large steps.

Task:
  • Have a child take turns showing a step, covering the Bible verse.
  • They must guess which title matches the displayed drawing. They earn a point if correct.
  • To make the game more challenging, children can also try to guess the corresponding Bible verse for an extra point.
  • The team with the most points wins.
Step Choice Challenge

Choose a drawing and provide hints, make a drawing, or use a 'forbidden word' to convey the step's meaning.

Steps Choice Challenge

Supplies:
  • Various steps printed with illustrations and Bible verses on the front. The back has the title of the step.

Preparation:
  • Form two teams.
  • Keep a stopwatch handy.

Task:
  • Give one small drawing to a child within a team so that no one can see the drawing.
  • The child receiving the drawing can choose how they want to convey the step to their team (you can also roll a die).
  • Acting: They can act out the step by making movements.
  • Drawing: They can try to draw the step without using words.
  • Forbidden Word: They can describe the step without using specific keywords from the step's title.
  • The team has 30 seconds to guess the step and name the corresponding title.
  • If the team manages to guess both the drawing and the step within 15 seconds, they earn 3 points.
  • If the team manages to guess both the drawing and the step between 15 and 30 seconds, they earn 2 points.
  • If the team can't guess the step within 30 seconds, the other team has the chance to guess and earn points.
  • The other team can try to guess the title of the step, but they can't see the drawing.
Step Theater

Act out a short story or play to convey the meaning of each step.

Steps Theater

Preparation:
  • Divide the children into pairs and give each pair a step (or show it via the website).

Task:
  • Have each pair come up with a short mini-story or play that depicts the meaning of the step.
  • The children in the pair can divide the roles and try to convey the message of the step in a creative and understandable way.
  • After the pairs have prepared their play, they present it to the rest of the children in the group.
  • After watching the play, the other children must guess which step is being portrayed.
  • The team that correctly guesses the step earns points.